After many years of working as a musician, producer, arranger, composer, orchestrator, recording engineer, and live sound mixer, in 2002, I opened the doors of Rip Street Audio; a small and efficient project studio dedicated to providing sound design, music composition, and implementation for video games.
I've had the opportunity to work on large, AAA projects; medium-size, "indy" ventures; and really small, garage-size undertakings; providing audio leadership, original music, sound design, voice-over, dialog editing and implementation. So far, counting a bunch of casual games for phones and browsers, over 50 games shipped.
A few kind words:
John Szeder, Executive Producer,Seismic Studios
Rick Marazzani, CEO, iQ212
V Andre Lowe, President, Gaucho Games
Brad Spear, Audio Director, The Whole Experience, Inc. (WXP)
Rip Street Audio