After many years of working as a musician, producer, arranger, composer, orchestrator, recording engineer, and live sound mixer, in 2002, I opened the doors of Rip Street Audio; a small and efficient project studio dedicated to providing music composition, sound design, and implementation for video games.

I've had the opportunity to work on large, AAA projects; medium-size, "indy" ventures; and really small, garage-size undertakings; providing audio leadership, original music, sound design, voice-over, dialog editing and implementation. So far, counting a bunch of casual games for phones and browsers, over 50 games shipped.


A few kind words:

"Rob's love of audio shows in his work. He's dedicated to getting the right sound and is creative in his approach. He's a hard worker who takes feedback like a pro, collaborates like a pro, and delivers like a pro."

Mitch Gitelman, CEO & Co-Founder, Harebrained Schemes

“The range of work with which Rob has extended across his audio career shows that his flexibility and openness to learning will continue to help showcase his creativity and talent.”

David Liu, Sound Designer, Facebook Oculus

“Rob’s work in game audio is second to none.”

John Szeder, Executive Producer,Seismic Studios

“I have used Rip Street Audio for game projects big and small.  Rob is a musician, but he is also a technician when it comes to getting the right sound, sounding right, on any platform.”

Rick Marazzani, CEO, iQ212


Rob Pearsall

Rip Street Audio
North Bend, WA